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Wyświetlanie postów z styczeń, 2018

Weapon: laser part II

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Just like the Cannon, the Laser needs time to load the energy needed to fire the shot. The loading speed depends on the class of the ship. The system does not require the laser buffer to be fully charged to deliver the shot. Just 50% of the buffer is required. Below this level, the system does not allow you to shoot. The laser does not transmit full energy from the buffer in the laser beam. The amount of energy transferred to the enemy ship's shields or hull depends on the conversion parameter, which depends on the class of the ship. Generally, this is only about 10% of the buffer energy. Google Play https://play.google.com/store/apps/details?id=com.polinc.thecollapse.ss Amazon Store http://www.amazon.com/gp/product/B07889TCQT More at :  www.polinc.pl

Weapons: laser

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All ships are equipped with a laser system. In each ship this functions is the same although each ship has different parameters. The laser is powered from the reactor. The amount of energy depends on the setting of the Weapons option in the Reactor window. Laser shares this amount of energy with the Cannon. The amount of energy consumed by both systems must not exceed the amount specified in the Reactor window. The Laser, just like the Cannon has a specific Capacity. It is a parameter depending on the class of the ship. Capacity indicates what is the maximum amount of energy the system can take. This value has been shown in the Weapons window and in the Laser window. The parameter of weapon systems is also Efficiency. It determines what is percentage of energy will end up in the system. Google Play https://play.google.com/store/apps/details?id=com.polinc.thecollapse.ss Amazon Store http://www.amazon.com/gp/product/B07889TCQT More at :  www.polinc.pl

Weapons: rockets

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All warships in the game are equipped with rockets as a weapon system. Depending on the class, the ship may contain 3 types of rockets M1, M2, M3. The number of rockets also depends on the class of the ship. Access to the missile system is possible through the "Weapon" menu and then "Rocket". The selection of the rocket type takes place in the "Rockets" window. Rocket classes differ in the following parameters: speed, range, maneuverability and energy. The values for individual classes are given below (they may change over time). M1 speed=1.7; range=20; maneuverability=2; energy=7; M2 speed=2.2; range=25; maneuverability=5; energy=5; M3 speed=1.2; range=20; maneuverability=2; energy=55; Google Play https://play.google.com/store/apps/details?id=com.polinc.thecollapse.ss Amazon Store http://www.amazon.com/gp/product/B07889TCQT More at :  www.polinc.pl

ATU logo

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In the previous post I wrote about the KEMI's logo. Now a few words about the ATU's logo. It is much simpler. Half of the circle represents the northern hemisphere of the globe where ATU originated, ie North America and Europe. In the semi-circle, 3 letters are written: A, T and U. The main support of the whole organization is the letter T because ATU is based on trade. The letter A and U are smaller because the union itself as well as its geographical location is of lesser importance. The main part of the organization is based on the letter T. The letter T also protects the organization. Google Play https://play.google.com/store/apps/details?id=com.polinc.thecollapse.ss Amazon Store http://www.amazon.com/gp/product/B07889TCQT More at :  www.polinc.pl