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Wyświetlanie postów z grudzień, 2017

KEMI logo

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Today I will tell you a few words about how the KEMI logo was created. At first glance, the shape inscribed in a circle resembles a spider. As indicated in the information contained in the game, KEMI is a form of the korean word QOMI / QOEMI, which means a spider. And so it is.  However, the spider also hides the name KEMI in the korean alphabet hangul.  If you turn the logo 45 degrees to the right, we will see that it corresponds to the word KEMI. Google Play https://play.google.com/store/apps/details?id=com.polinc.thecollapse.ss Amazon Store http://www.amazon.com/gp/product/B07889TCQT More at :  www.polinc.pl

Making of "The Collapse: Space Supremacy" game

Hi, In the first post I would like to give you a quick rundown on the 5 month of making the Collapse: Space Supremacy. TIME I started in June 2017. The whole process took abount 5-6 month. The coding took about 60-70% of that time. The rest was: -graphics, -physics, particles, skinning, -promo: screenshots, videos, -making accounts on promo media (youtube etc), -making accounts on app stores. TECH Of course knowledge of Java is a must. No frameworks or special libs are required though. Just simple old Java - also no fancy things from Java 8. As for the LibGDX, no special expertise is required. I started after 2 weeks of learning it (before that I hadn't even known about LibGDX). All my knowledge comes mainly from a book "Learning LibGDX Game Development" by Suryakumar Balakrishnan Nair and Andreas Oehlke. It's not perfect but it's a good start. Also of course a lot of the Internet. I didn't use any special libs except for postprocessing by Bitf