czwartek, 1 marca 2018

Control

Ship's control is carried out by clicking on the screen. Clicking from the side of the ship causes it to turn. Clicking from the front or back causes it to move to the front or back. The movement is carried out with impulses. Depending on the weight of the ship, several impulses are needed to put the ship into motion. The ship is moving in the Newtonian space, which causes the movement to be linear. It mirrors real space movement.

Clicks are dependent on the ship's position, i.e. clicking at the top of the screen if the ship is pointing upwards moves it forward. But if you rotate the ship by 90 degrees, clicking on the top of the screen will cause it to rotate.





Steering is managed by the window "Control". In it you can choose the rotation mode. The "Rotation" mode means that clicking on the sides of the ship will cause the ship to rotate according to its own axis. "Strefe" mode means moving the ship in one direction without turning the ship.



In order to make it easier, support lines can be activated with the "Drive" button.



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czwartek, 22 lutego 2018

Reactor

The reactor is the source of energy for the ship. Information about the reactor is shown in the 'Reactor' window. The reactor is powered by a fuel. The available amount of fuel can be seen under the name "Fuel". This amount changes in time depending on the level of energy supplied (position - Current). The energy from the reactor is divided into three systems: Drive, Shields and Weapons. Total reduction of energy for a particular system results in its complete shutting down. Damage to the rector also results in the shutdown of all systems. Lowering the amount of energy for a specific system increases the buffer level (position Available). This allows you to redirect energy to another system.




The level of energy and the amount of fuel can be adjusted using the Efficiency slider.




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wtorek, 6 lutego 2018

Weapons: cannon

All information relating to the Laser weapon also apply to the Cannon. What differs the Laser from the Cannon is, as a rule, the higher conversion factor. Thus, a larger quantity of the energy is transferred to the shiels or hull of an enemy ship. Like a laser, the Cannon has the energy buffer loading speed. In addition, the Cannon shares the energy buffer with the Laser, in the sense that increasing the amount of energy for the Cannon causes a reduction of energy input for the Laser.




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Amazon Store
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wtorek, 30 stycznia 2018

Weapon: laser part II

Just like the Cannon, the Laser needs time to load the energy needed to fire the shot. The loading speed depends on the class of the ship. The system does not require the laser buffer to be fully charged to deliver the shot. Just 50% of the buffer is required. Below this level, the system does not allow you to shoot.



The laser does not transmit full energy from the buffer in the laser beam. The amount of energy transferred to the enemy ship's shields or hull depends on the conversion parameter, which depends on the class of the ship. Generally, this is only about 10% of the buffer energy.

Google Play
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Amazon Store
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sobota, 27 stycznia 2018

Weapons: laser

All ships are equipped with a laser system. In each ship this functions is the same although each ship has different parameters. The laser is powered from the reactor. The amount of energy depends on the setting of the Weapons option in the Reactor window. Laser shares this amount of energy with the Cannon. The amount of energy consumed by both systems must not exceed the amount specified in the Reactor window.



The Laser, just like the Cannon has a specific Capacity. It is a parameter depending on the class of the ship. Capacity indicates what is the maximum amount of energy the system can take. This value has been shown in the Weapons window and in the Laser window.



The parameter of weapon systems is also Efficiency. It determines what is percentage of energy will end up in the system.

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Amazon Store
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środa, 17 stycznia 2018

Weapons: rockets

All warships in the game are equipped with rockets as a weapon system. Depending on the class, the ship may contain 3 types of rockets M1, M2, M3. The number of rockets also depends on the class of the ship. Access to the missile system is possible through the "Weapon" menu and then "Rocket". The selection of the rocket type takes place in the "Rockets" window.





Rocket classes differ in the following parameters: speed, range, maneuverability and energy. The values for individual classes are given below (they may change over time).

M1
speed=1.7;
range=20;
maneuverability=2;
energy=7;

M2
speed=2.2;
range=25;
maneuverability=5;
energy=5;

M3
speed=1.2;
range=20;
maneuverability=2;
energy=55;


Google Play
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Amazon Store
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poniedziałek, 8 stycznia 2018

ATU logo

In the previous post I wrote about the KEMI's logo. Now a few words about the ATU's logo.

It is much simpler. Half of the circle represents the northern hemisphere of the globe where ATU originated, ie North America and Europe. In the semi-circle, 3 letters are written: A, T and U. The main support of the whole organization is the letter T because ATU is based on trade.

The letter A and U are smaller because the union itself as well as its geographical location is of lesser importance. The main part of the organization is based on the letter T. The letter T also protects the organization.



Google Play
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Amazon Store
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Control

Ship's control is carried out by clicking on the screen. Clicking from the side of the ship causes it to turn. Clicking from the front o...